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Monday, September 30, 2002

A few brief updates: I saw Spirited Away again on Saturday, with a friend whom I’m slyly trying to turn into a Hayao Miyazaki afficionado. I’ll loan him Princess Mononoke tonight. I’ve written a review of Spirited Away, but haven’t had a chance to post it yet. Maybe tonight. I’ve also got a comparison of the Japanese and American versions of Kiki’s Delivery Service, which are surprisingly divergent. Read it […]

September 26, 2002

Oh, how cool! Apogee Games has a multi-page retrospective on Commander Keen. I want a copy of LindowsOS. Really. I’m seriously interested.

September 25, 2002

Here’s a nice little blog from a website designer. Nicely written, nicely designed, and rants are kept neatly trimmed. In case you’ve all (ha!) been wondering where I’ve been over the past few days, I came down with bronchitis on Friday and have been lying in bed since. Until today, that is. The only respite came when I discovered that Hayao Miyazaki‘s Spirited Away was showing […]

Thursday, September 19, 2002

Happy Birthday, :-) The :-) smiley turns 20 today. It was first proposed by Scott E. Fahlman (a CMU researcher) in 1982, a fact that was recently verified thanks to a 60-hour manhunt reminiscent of Speak Like a Child, where CMU sysadmins searched through dingy storage rooms for an ancient tape drive to read the backup tape containing Fahlman’s original message.

September 17, 2002

And here’s another note: CQ is a romantic comedy about a movie director trying to make a goofy sci-fi fantasy. Sounds very cool. Also interesting, in a completely different way, is Crossroads of Freedom, a look at the battle of Antietam that’s earning rave reviews. 11:40 a.m. “Intentional Programming is an extendible programming environment based on Active Source which was being researched by Microsoft. Program source is represented as a data structure […]

Monday, September 16, 2002

This is cool: FTP-based source code control. Simple and effective.

Friday, September 13, 2002

Magic: The System I’ve been struggling with a reasonable magic system for my IRC-based MUD. I want a system that is intricate, but easy to use. Last night, I came up with a system that I’m pleased with. Here’s how it goes, though note that the details are open to change: Through the ages, wizards have searched for sources of mystical power. Over time, they have discovered five sources […]

Thursday, September 12, 2002

I don’t know quite how to describe it, so I’ll just write it: I went to see Jan Karon, author of the Mitford series of books, Tuesday night. I really enjoyed it. She talked about her books, answering some of the more frequently-asked questions, then opened up the floor. She spoke candidly and humorously about her life, and what brought her to write Mitford. It’s amazing; she spent over […]

Wednesday, September 11, 2002

Weaponry

September 10, 2002

And I’m thrilled to notice thought-provoking new entries on both Saalon Muyo! and p1k3, after long droughts on both sites. Excellent. 12:41 a.m. Non-Player Characters, Part 3 Okay, I can write all about this system that will generate NPCs, but how exactly will that be done? I plan to use what I call computer-aided human creativity. A human will lay out all of the interesting bits, such […]

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