Well That Was Easy

Apr 09 2010

Phantasy Star II screenshotAs mentioned in my previous entry, I downloaded the iPad/iPhone SDK Thursday night, and played around with it.

I now have a simple text adventure for the iPad, complete with four rooms and an inventory. In less than 24 hours.

I struggled with a few things. One has to go through several steps to wire up a UI element like a button or text view. Each module and model has its own role to play, and their interactions often confused me. Often, a button simply wouldn’t respond to system events, because I hadn’t done all of that wiring.

But I was able to get a simple game up and running in a couple of hours. Apple’s got some impressive tools and documentation.

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