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50 Games in 50 Weeks: Alhambra

50 Games in 50 Weeks: Alhambra

Alhambra is a territory purchase game: you collect cards representing different kinds of money, then use that money to buy square pieces of a garden. You get points based on how many pieces of your garden you can fit together (each piece has some walled borders, and you must join sections appropriately), and the types […]

Rubber movie poster

Rubber (movie review)

Rubber evokes the mood of a Coen Brothers film: a killer, out for revenge, drifts into a small town. Who will survive? Can anybody stop him? The film perfectly captures the tone of this genre. There’s just one twist. No, there are two: one is the film’s aggressively postmodern approach. The second is the killer’s specific form. It’s a rubber car tire. Literally, a tire rolls into town on its own […]

50 Games in 50 Weeks: Dungeon Raiders

One of the most fun experiences in my life is running a game I designed. The game’s never perfect. Players almost always suggest changes. And they almost always have fun. I’m going to describe what it was like to run Dungeon Raiders, which is my simplification of original D&D, during last year’s DC Game Day. […]

'7 Lucky Gods of japan' by japan-life on Flickr

The Eternity RPG – A Review

A couple weeks ago, I played a game of the upcoming role-playing game Eternity with its designer, Mark Diaz Truman. Even though game is still in beta, the rules work well, and we had a great time. It’s a game of gods and their chosen people. Each player starts by defining a god’s name and sphere of influence. Then players starts defining specific aspects of the god, and here’s where things start to get really interesting. […]

'Victorian House' by roarofthefour on Flickr

My dream house

Last night, I dreamt of my house. When I dream, I frequently find myself living in this particular house. It’s a two-story Victorian with pale yellow siding. I live on the first floor, with its living room and kitchen and bedrooms in the back, and I barely ever think of the second floor. In the dream, I need something or want something on the second floor, or I have to escape from something horrible downstairs, so I go up. The upstairs is lovely: large […]

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