Chatting with the Stars (of Role-Playing)

So, @gamefiend opened up an IRC channel: #4eDnD at 4eatwill.net. Background: I love IRC in my bones. Perhaps my first major online experience (certainly major; not sure if it was first) was my involvement in the Sci-Fi Channel’s IRC servers, where I spent most of my time. Literally. Those were my friends back then. Anyvay. I left, years passed, and @gamefiend started up #4eDnD. I love gamefiend, love the games he ran […]

donde se acaban los sueños by bachmont on Flickr

A Dark Festival for Dark Sun

Nearly a year ago, I decided to celebrate the release of D&D 4E’s Dark Sun campaign setting by writing and publishing a Dark Sun adventure. I got the writing part done okay, but not so much the publishing. I created a conspiracy, a set of characters, and some tough monsters. I got about 80% done, then stopped. I let other things get in the way. It’s embarrassing. So now it’s time for me to rectify that mistake. […]

Objectification

I’m tired of objectivity. Don’t get me wrong: I believe in objective reality. I’m tired of people speaking and acting in objective terms. “That was terrible.” “That was a really good movie.” “This is a complete and epic fail.” Every word is subjective. And no, I’m not asking people to preface every sentence with “I think.” I’m saying that those phrasings are lazy. “I loved that movie.” “I hated […]

Language in RPG Worlds

Been listening to Merlyn Bragg’s audiobook The Adventures of English, which traces the history of the English language starting from its earliest days in England. Which sparked some ideas about languages in role-playing games. D&D-style worlds usually have half a dozen languages: a Common or Basic tongue that’s known by 99% of civilized people, a few species-specific languages, and maybe a few religious or otherwise esoteric languages (equivalent to Latin and Ancient Greek in our […]

The Infrastructure is Done

Just finished watching this thought-provoking video by Merlin Mann: His final point bears repeating: on the web, the infrastructure is pretty much done. Want to create a website? You can have a slick site in an afternoon. And that’s not just one page of black text on a white background; that includes SEO and permissions and embedded videos. Nor do you have to be a techie to do this. Google any question. The answers […]

Who Drives: GM or Players?

There are a lot of interesting theories out there about what a “story” means within a role-playing game. The simple view sees the GM as the controlling narrator, with the players reacting to the GM’s story. In this view, the players are fundamentally passive, struggling to overcome the GM’s challenges. The PCs are trying to survive or otherwise get past the current obstacle. This is an outdated paradigm, though a lot of games default to it. The other extreme […]

Published Adventure Philosophy

My previous blog post got me thinking: What is an adventure’s intended use? A lot of adventure writers (myself included) design adventures with a “commercial software” approach: the user will install the software and start using it immediately, probably without a manual, and it needs to work well up-front. It should guide the user in its use and require minimal fiddling to be useful. What if one were to take an “open […]

Why I Don’t Buy Adventures

There’s a great post over at RPG Musings about buying third-party products. I have a similar problem: I rarely buy third-party RPG products. In my experience, those products are too-specific slices of other peoples’ campaign worlds, which don’t fit into my own. I’ve only bought generic tools, like Gygax’s Book of Names, or completely self-contained adventures that don’t connect with my world, like a jungle temple adventure I bought. […]

Beautiful

“The world is not a prison house, but a kind of spiritual kindergarten where bewildered infants are trying to spell God with the wrong blocks.” — Edwin Arlington Robinson, poet

And what is stress, anyway?

I have the best job in the world. Yesterday, I walked through a NASA building, looking at mockups and presentations about the Curiosity rover. I snapped pictures of the actual SAM module that will sit on Mars a year from now. I returned to my office just in time for a teleconference with a large consumer electronics firm about a Goddard technology that they want to license. Just another day at the office. Ironically, at lunch I attended a brown-bag session held by my company […]

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