I’m off on the first day of my great
Road Trip, Day 1
50 Games in 50 Weeks: Fortune & Glory
Fortune & Glory is a new board game of pulp adventure. Each player is an Indiana
The board shows the world, split up into maybe two dozen zones for major countries and areas.
Each player gets a specific character card to play, each of which has a couple of stats. The game includes a bunch of different card types, several of which are used to generate treasure and place them in locations around the world board. Each character starts out in his or her home city.
The mechanics are all based on cards and
If one or more characters are in a country that has a treasure, they each start going through dangers. Each treasure lists the number of dangers required to acquire the treasure, and the amount of glory points you get for successfully going through all the dangers.
Each danger card lists the challenge (rock slides, pit traps, thugs, plane crash, hostile natives, etc.), and the abilities that can be used to overcome it. I love the notation for this:
Lore (5+) • •
This means you need to roll the number of dice you have in your Lore attribute. Any rolls of 5 or above are successes, and you need 2 successes (the dots). Clean and clear.
If you succeed, you can stop for this turn or push forward with another danger. If you fail, you may take damage, or you may fail the entire challenge, in which case you flip the danger card over to reveal the Cliffhanger you must face next turn. No matter what happens on the Cliffhanger, you must start the challenge over again.
Collect enough damage and you’re sent back to your home city (which may not be a bad thing, depending on where the treasures are on the board).
You get glory points for completing each danger, and for collecting treasure. You can travel to any of the cities on the world board to transmute your glory points into fortune points. Whoever gets 15 fortune first wins.
There are a bunch of other twists, too. Some dangers will spawn Villains, who are tough to beat, and may claim the treasure instead of you. When your character enters a city, you draw a City card, which may have its own dangerous conflict or may be helpful. You can spend fortune in a city to get gear and allies that help you in your adventures.
The pieces are beautiful: high quality, vibrant, with a good hand feel. Glory points and fortune points are represented with plastic coins.
I was lucky enough to play this with a group of RPG and game experts, so it almost had to be fun. I had my typical bad luck with board games, and was very close to last place, but the game was a blast.
It is expensive, though: US $65 or so. You can buy it at Boards & Bits.
No.
I lack
There are many reasons for this, none of them important now. The fact remains: I don’t need to discipline myself, besides basic practices like going to work in the morning. I can buy whatever I want, exercise if I want, and watch movies if I want.
We all know that, but what about the subtler cases? I don’t actually buy anything I want. I don’t eat McDonald’s at every meal.
But I do eat very few vegetables. I know the sorts of healthy foods I should be eating; I just don’t buy them. Meditation can only take a few minutes, but I never seem to get it done.
So:
Yesterday, I read a bunch of online articles on
It can be very temporary. If I have an urge to check my email–and I checked my email a few hours ago–I’ll say “No.” I may check it again later. That’s okay. I’ll say “No” for now, just to practice.
I’ve been practicing this today, and it’s an amazing experience. It feels like a muscle. Feels strange at first, then normal, then powerful. I have an inkling this will change my life.
50 Games in 50 Weeks: #1, Hive
Years ago, I designed a
But as I sat down with a
Each player has a set of bakelite hexagonal pieces, each representing an insect. Each player sets down a piece next to each other, then take turns either laying down another piece or moving an existing piece. By the fourth turn, each player must put down their bee, which corresponds somewhat to the king in chess. The object of the game is to surround your opponent’s bee with pieces.
Each piece has its own style of movement. Grasshoppers can jump over any number of continuous pieces to land in an empty position, while beetles can climb on top of other pieces.
There are other rules, but you see the overall shape of the game: the hive grows as the game continues, and the pieces shift based on each player’s strategy. One has to be careful about what piece one moves. What are you leaving vulnerable, and what pieces can take advantage of your new position?
Very young children would probably have a tough time remembering how all the pieces move, but tweens should have no problem playing. Better, the game comes in a vinyl carrying case the size of a hardback book, so it’s easy to take anywhere.
Despite the simplicity of the rules, there are a lot of complexities that arise from gameplay. Because there’s no random element, beginners are at a massive disadvantage against expert players. So be nice if you’re teaching!










