The New Thing

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The idea leapt into my brain and grew rapidly.

I’ve no idea, even now, where it came from. I do remember tweeting about it on 27 August.

As is usual with ideas, it was a synthesis of several things I’d seen recently and several things I like. I imagined a character like Max in The Road Warrior–serious, driven, quiet, living in a harsh world. I crossed that with Vampire Hunter D, which I’d read the first few issues of a couple months ago—a serious, incredibly skilled man thrown together with a fiery girl.

Which gave me the idea for a story.

I did what I’ve learned to do as soon as I have an idea: I write it down. In this case, in a text file on my laptop. I have probably two dozen ideas in there now, collected over the course of the past two years (a small number, really, by most writers’ standards…but then, I’ve written little new in the past two years).

As I wrote down the idea, I fleshed out a few of the ideas that begged for detail. The man is a vampire, living in a post-apocalyptic world. The girl is a vampire hunter, initially, though she quickly passes the limits of her abilities, and the vampire protects her.

In other words, it’s a manga. But written. It’s a cross between Mad Max, Vampire Hunter D, and Twilight.

That makes me gag a bit, even just writing it out.

But it’s the best idea I’ve got at the moment, and it’s tugging at me to be written. So I’m writing it.

More to follow, God willing.

Weekly Expenditure Adventure: Week 4

Here’s what I spent on various expenditures this week:

Saturday $26.72 Tea, flower bulbs, lunch
Sunday $10.00 Lunch
Monday $0.00
Tuesday $22.05 Movie ticket, food
Wednesday $12.01 Dinner
Thursday $46.89 Gas
Friday $26.00 Lunch and checking a bag
Total $143.67

Excellent! Much less than the previous week, even with the huge gas fill-up on Thursday.

How To Cook

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I am a minimalist.

This is especially so in the kitchen. I haven’t bought a new pot, pan, or kitchen utensil in 5 years. I just don’t need to. I know the basics.

I have a slightly more eclectic approach to cookbooks. I believe in learning how to cook things in general. I don’t follow an omelette recipe; I know how to make omelettes, and will incorporate whatever ingredients are handy and/or interesting to me in the moment.

As such, I recommend cooks buy The Joy of Cooking, and concentrate on that for their first few years.

But. An unusual cookbook can inspire the cook, and introduce an unexpected flavor or texture combination. A treasured few can do that, while beautifully illustrating methods of cooking that may be a bit too briefly covered in the venerable Joy of Cooking.

Such is the case with Delia Smith’s How To Cook. I confess that I stumbled on this large hardback in a nearby cafe-cum-bookstore, just after sampling a deliriously delicious coconut cake. As luck would have it, this book had a recipe for just such a cake, and even better, it was on sale. So I bought it.

It’s a lovely BBC production, a companion to a TV series, and the pages are laid out in an admirably clear, downright artful structure. It really shows you how to make an omelette, and roast a chicken, and prepare fish, and many other common kitchen projects, in addition to its many recipes (all lovingly photographed).

I’m trying not to lead up to a “you should buy this” finale. Does everyone need this book? Of course not. But it is beautiful and useful.

And of how many things in life can one say that?

Weekly Expenditure Adventure: Week 3

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(Updated to include bills paid on Wednesday.)

Saturday $41.84 Fence posts for garden
Sunday $37.60 Gas, groceries, and a passport photo
Monday $8.39 Dinner at a Chinese restaurant
Tuesday $39.30 Gas and food at a farmer’s market
Wednesday $1,200.99 Fruit and vegetables, mortgage bill, power bill, iPhone bill
Thursday $12.75 Lunch and dinner
Friday $46.55 Groceries
Total $1,387.42

Okay, yeah, that’s a lot to spend in a week, but $1,100 of that was mortgage, power, and iPhone bills. Cut that out, and it’s about $200 for food, groceries, and gas. Which still seems like a lot.

I originally wrote, “I’d be in much better shape if I didn’t eat out as much.” But I only ate out three times this week, for a total expense of under $20. Much of the money went to those fence posts and $50 in gas this week.

I really hope my new truck isn’t going to cost me $50 in gas every week.

But at least I’ll know it.

Giving Up on Three Hearts and Three Lions

Three Hearts and Three Lions cover

Three Hearts and Three Lions cover

A friend of mine recommended this Poul Anderson fantasy novel, Three Hearts and Three Lions a while back. I’ve finally been working my way through it.

I’m not going to finish it.

It’s about a guy who wakes up in a fantasy world, and can mysteriously speak the language and ride a horse and fight (quite well!) in armor. And he’s trying to figure out how he got here, and why. So he’s talked to a nearby witch, who’s directed him to the nearest elven lord for advice. He’s attracted a dwarf and a shapeshifting girl as companions.

That’s it. I’m 1/3 of the way through the book, and that’s as far as we’ve gotten.

I don’t mean to be impatient, but at some point this ceases to be worth my time. There’s some fine writing, and some fine sequences, but the story’s dull as dirt. The characters are fun, but none have much stake in anything.

Worse, this is not a bland novel. Anderson was a strong writer, and this world comes alive at times. I find his use of phonetic dialect frustrating (I kid you not, this is an exact quote: “‘Tis naw so canny a steadin’ ye’re boon fawr.”), but it does add richness to his characters. And the protagonist was a smart engineer in his past life, so he’s constantly evaluating his surroundings to figure out the scientific implications (“He wondered what they used in place of steel. Aluminum alloys? Surely magic could extract aluminum from bauxite. Beryllium, magnesium, copper, nickel, chrominum, manganese—while doubltless correct, the idea of an elvish wizard with a spectroscope was funny enough to restore a balance in Holger.”).

But, ultimately, the book feels like no more than a neat idea and a richly-imagined medieval world. And I’m sorry, but I need a little more out of that in my novels right now.

(Writers: Does this describe your novel? What could you do to give the characters a more pressing problem to deal with?)

So, this one goes back on the shelves. A pity; I loved Anderson’s The High Crusade.

On Developing a Tabletop Game Openly

This is a tough one to explain.

A few days ago, the Chatty DM tweeted about the need for a revival of Car Wars. If you’re not familiar with it, Car Wars is a tabletop car duelling game from the 1980’s, in which you drive a gun-laden car around a post-apocalyptic arena or road, blowing up other cars. It’s Mad Max as a free-form board game.

I thoroughly agreed with him; as it happened, the same thought had crossed my mind a few days earlier, but I’d never gotten around to tweeting about it. Car Wars was a fun, gritty, action-oriented game with an easy-to-grasp world. You get to play a smelly, unkempt survivor in a post-apocalyptic world, driving around a turbocharged Camaro with a built-in flamethrower. What could be more fun than that?

So, yes, this struck me as a fun game to revive. Turns out Car Wars was developed by Steve Jackson Games, and the last revision was released 7 years ago to mediocre reviews.

Time for a revival. What next, then? I was tempted to write a blog post about how cool Car Wars is. I was tempted to write Steve Jackson Games and suggest an update.

Then I realized: Why not do it myself?

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So I created a wiki page called AutoWar, and wrote up a simple game system.

You choose your car’s frame, armor, tires, weapons, etc. During each turn, everyone moves simultaneously, then everyone fires their weapons. The game uses standard 6-sided dice for its mechanics, so to attack you roll 3 dice and subtract distance and relative speed, hoping to roll higher than 3.

Then I tweeted about it. Within a day, several folks had jumped in and fleshed out several sections of the page.

Which inspired me to create graphics, and playtest the system. I worked up a simple scenario: one basic car versus two light cars on a highway. However, this step worried me. I threw the system together on a whim; would it work at all? I’m no experienced game designer.

To my great relief, I had a lot of fun playtesting it. The mechanics needed quite a bit of work, but the action moved quickly and felt exciting.

So I updated the page again. The game’s improving. It’s fun. It works. Now it needs some playtesting.

The most interesting thing about this game is that I’m leaving it open. Anyone can change it. I’ve posted it under a Creative Commons Attributeion ShareAlike license, so anyone can publish it. It’s a bit scary, but feels right somehow.

Check it out, fix whatever needs fixing, and try it out. Heck, tell me what you’d want available so you can playtest it.

Please! Play my game! :-)

Never Let Me Go

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It’s difficult to review Kazuo Ishiguro’s Never Let Me Go without resorting to reviewers’ favorite candy phrases: heart-wrenching, melancholy, tragic, and the one that I always shudder at, tour de force.

This is partly because of its deceit. For its first few chapters, it appears to be nothing more than a woman reminiscing about her childhood at an English boarding school. Moreover, the protagonist is nothing special, and spends much of her time second-guessing her (and others’) actions.

Then you begin to notice that something’s a little…off. Certain life details are conspicuously absent. Some normal things are never mentioned, while others are referenced in strange ways, and there are these strange euphemisms about donations and completing.

These are the two great strengths of Ishiguro’s novel:

  1. The writing is delicately structured to intrigue and reveal, despite a narrator who is rather dull herself. One learns things about characters that the characters don’t realize themselves.
  2. There’s a twist to this woman’s life and entire world that’s revealed slowly and naturally (another of Ishiguro’s impressive feats), and which adds several complex layers of meaning to her memories and worries. This drives the story forward even further.

Which makes Never Let Me Go even more difficult to review. Ishiguro’s subtle touch masks wonderful layers of intriguing complexity, and the twist really shouldn’t be revealed in a review like this. So what can I say?

After I finished the final page, I felt like my head had blossomed open like a flower, and I felt dazed for a few hours.

I can hardly think of higher praise.

Weekly Expenditure Adventure: Week 2

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Friday feels like a good day to record and analyze my expenditures from the past week, though perhaps I should wait until later in the day. Ah well.

Here, I lay my soul (and wallet) bare:

Saturday $74.50 Role-playing books and taxi rides at GenCon
Sunday $77.73 Includes $50 for airport parking
Monday $32.37 Groceries
Tuesday $47.04 Includes Anime USA badge; see below
Wednesday $20.00 Gas
Thursday $13.80 Dinner and toll road fares
Friday (estimate) $40.00 Groceries
Total $230.84

Saturday and Sunday were spent at GenCon, thus explaining the higher values then. I had to pay $50 for airport parking on Sunday. Urrrrg.

I bought groceries on Monday to stock up after GenCon, and had to buy a $40 badge for Anime USA on Tuesday since I’m going to be running a panel and they don’t give out free badges for that (<sigh>). I’ll be buying groceries tonight, thus the estimated $40 expenditure. Yes, I normally spend about $40 per week on groceries.

The total actually feels pretty reasonable to me. Subtract the unusual expenditures on Saturday ($20 in the exhibition hall and $40 for taxi rides) and Sunday ($50 for parking), and I spent about $120 this week on groceries, gas, and food, which includes essentially two weeks’ worth of groceries.

I’d like to be more frugal than this, but how can I be until I understand myself better? Which is the whole point of this exercise, after all.

Weaselly Role-Playing

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So, a while ago, I noticed a Twitter RPG design competition. You had to pitch and describe a tabletop RPG system in 140 characters or less. A fun little challenge. I’d just been reading the Mouse Guard RPG system, where the main villains are tricky weasels, and they struck me as interesting characters. So, an RPG about weasels.

I’ve also been toying on-and-off with a dead simple RPG system, designed for play with non-RPG friends. It uses a straightforward roll-under D6 mechanic; if you’re attempting a dangerous vehicular stunt and have a Driving skill of 4, you roll a six-sided die and succeed if you roll 1, 2, 3, or 4.

So, weasels. Needed a few basic attributes for weasels. Standard role-playing attributes are mind-related (intelligence, wisdom), body-related (strength, constitution, dexterity), and social (charisma), plus hit points and such. But since I had very little space for flavor, these had to be very weaselly attributes. So I settled on Sneaky (mind), Vicious (body), Persuade (social), and Health.

Since I was using a six-sided die, each trait had to have only a few points, balanced in some way. This took a bit of fiddling; you want characters with at least one good skill that doesn’t make them useless in everything else. I ended up with requiring a total of 13 in all 4 traits.

How to handle combat? Simple: all hits do 1 point of damage, subtracted from Health. When you run out of Health, you fall unconscious or die or whatever makes sense for the situation.

Which lead to the following tweet:

Play intelligent weasels with other beasts in forest. 13 points in Sneaky, Vicious, Persuade, Health. Beat 1d6 to succeed; 1 damage per hit

Today, I discovered that it won the competition. Wow!

This was so cool that I opened up NeoOffice and typed up a one-page combined system explanation and character sheet. This led to an expansion of the system: for example, if you don’t make your die roll, you still succeed, but with a complication of your choice. I then created a quick page for the game on my Musaeum of Fantastic Wonders.

So, you can now download Weasels! as a one-page PDF, which contains a description of the weasels’ world, the mechanics of the system, and space for your weasel’s traits and attributes. Enjoy!

Weekly Expenditure Adventure: Week 1

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I’m trying to live within my means. This blog post is the first record of how much money I’m spending each week. I only started recording my purchases on Wednesday of last week, but even so, here are my purchases:

Wednesday $40.00
Thursday $88.75
Friday $70.00
Saturday $74.50
Total $273.25

This is due mainly to $40 per day spent taking a taxi to and from GenCon, and buying lunch and dinner out every day from Thursday on. So it seems like a pretty reasonable amount.

As much fun as I had at GenCon, it was expensive. Here’s everything I spent, including prior purchases:

Airfare $264.20
Hotel $420.00
Con badge $71.00
Game tickets $16.00
Taxi to and from convention center $150.00
Dice, books, and other exhibit hall purchases $48.00
Food $152.98
Total $1,122.18

Seems amazingly expensive when I actually look at the final tally. And none of that was really avoidable, other than the $150 taxi fares if I’d reserved a convention hotel.

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