The Novel of Metropolis

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I’ve been reading Thea von Harbou’s Metropolis, her novelization based on the original script she wrote with Fritz Lang. It was published before the movie was even completed, so this is their original vision.

I’m stunned. This is like Ray Bradbury at his best. The characters are memorable, the plot leaps forward like the best SF, the dialogue fills one with emotion. This is top-notch work. I’d love to know who translated it.

Here’s a brief excerpt:

He had entered the cathedral as a child, not pious, yet not entirely free from shyness—prepared for reverence, but fearless. He heard, as his mother, the Kyrie Eleison of the stones and the Te Deum Laudamus—the De Profundis and the Jubilate. And he heard, as his mother, how the powerfully ringing stone chair was crowned by the Amen of the cross vault….

He looked for Maria, who was to have waited for him on the belfry steps; but he could not find her. He wandered through the cathedral, which seemed to be quite empty of people. Once he stopped. He was standing opposite Death.

The ghostly minstrel stood in a side-niche, carved in wood, in hat and wide cloak, scythe on shoulder, the hour-glass dangling from his girdle; and the minstrel was playing on a bone as though on a flute. The Seven Deadly Sins were his following.

Freder looked Death in the face. Then he said:

“If you had come earlier you would not have frightened me….Now I pray you: Keep away from me and my beloved!”

But the awful flute-player seemed to be listening to nothing but the song he was playing upon a bone.

This is not the best of it, because the novel uses repetition to drive its points home. You’re reminded of past images and sequences, and the memory fills you with dread.

It may well be better than the movie, and I think the movie’s one of the top 5 SF films made before Star Wars.

The City of Talon

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I’ve been working on a major role-playing project for the past few months. It’s called the City of Talon, a small book that describes a busy portside fantasy city, suitable for any fantasy role-playing game. It can even be raided for ideas for short stories and novels.

It’s a grand experiment. I love the creative side of role-playing, and I wanted to try my hand at creating a city that other people could include in their own games.

A document like this is very different from the articles and stories I’m used to writing. While fictional, it’s very structured. It begins with an introduciton to the city, laying out its basic governing structure, level of technology, and overall feel. It then proceeds to a description of various places within the city—taverns, clubs, dives, docks, etc.–in some detail, including overall size and frequent patrons. I even drew maps for 9 major locations using the free vector graphics program Inkscape.

The book then lists dozens of famous (and infamous) denizens of the city, from nobles to paupers, just and unjust. I wanted these characters to be easy to imagine and role-play, so I ensured each had at least a motto, a physical quirk, and some background.

There’s much more to a city than buildings and people, of course, so I also created short sections on major vices in the city, political organizations, and possible stories and adventures.

And finally, because people may want to fit these characters into their role-playing sessions, I mapped out the top dozen characters in three RPG systems (D&D 4th Edition, D&D 3.5, and GURPS). This took a lot of time, but I hope will be particularly useful to GMs as they narrate their players through the city.

It ended up at 50 pages, and I learned a lot. I’m already starting work on another setting, this time a large floating city buzzing with airships and intrigue, and I know how to make it even better than Talon.

Anyvay. If you’re interested in Talon, for role-playing or as a spark for writing projects (lots of people and places to plagiarize), it’s a $5 PDF at DriveThruRPG, or drop me a line and I’ll send you a copy.

Let me know what you think!

Spring, Gardening, and Tea

Much as we’ve engineered our world into consistency—on any day of the year, you can find tomatoes in the grocery store—our planet maintains its seasonal cycle. Our kitchens may keep the same color every month of the year, but we step outside in March to a changing world.

While the mornings are still chilly, the air has a warmth and vitality that we haven’t seen in months. After the long sleep of winter, Earth is taking its first wakening breaths.

And so my mind turns to my garden. I have two of them, really: front and back. The front garden is a simple patchwork of flower beds and healthy shrubs. The back garden is my canvas and my laboratory.

The crocuses have appeared, like shy girls at a dance, peeking up in ever-greater numbers. They are heralds of spring, and I’m craning my neck to see the rest of the season’s bright entourage. No such luck, yet.

But that’s okay, because my tea plant arrived today.

More accurately, my Camellia sinensis arrived from Camellia Forest Nursery today. Via UPS:

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I immediately unwrapped it and dug it into a pot that sits next to my back door:

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Camellia sinensis is the plant that all leaf teas are made from: green teas from fresh, steamed leaves; oolong teas from slightly browned leaves; and black teas from thoroughly browned and dried leaves.

While this single bush won’t provide me with enough tea to entirely satisfy my daily afternoon tea cravings, the plant is a whimsical and useful addition to my garden. And a great beginning to the season.

Web Extroversion

(Bonus points if you catch the reference of this entry’s title.)

So, I’ve been avoiding this blog for almost a month now. Not because I hate it, but because I have nothing to write about in this form.

I’m writing a lot on Twitter. I’m doing a lot—producing episodes of my podcast, working on Gunwave, watching anime—but I have nothing really to say about any of it at the moment.

Because, sometimes, life is work. And as valuable as writing can be, sometimes it accomplishes nothing. In fact, sometimes it confuses the matter.

It’s funny. I like my blog’s structure. I like the way I update it. I like having people read it.

But it’s a platform, on which I stand and lecture. And we live in a world full to bursting with platforms and lectures. What have I got to say that’s different than others’ opinions and facts?

Functionality

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This blog isn’t working for me.

About a year ago, I decided to change this blog into an ongoing series of articles about technology, self-improvement, reviews, and other miscellaneous topics.

I’ve now completely lost any interest I had in continuing that. Frankly, I’ve run out of article ideas. I could always review a movie or book I’ve watched lately, but what’s the point?

Fundamentally, the problem is that I’ve failed to drive much traffic to this blog. I get almost no comments or emails from readers. Why should I write for no audience?

This is not to whine or complain; simply to explain why I’m struggling to find a reason to continue blogging here.

Problem is, I joined the RPG Bloggers’ Network a few months ago, so I feel a certain duty to continue writing about role-playing here. Which I may do. But otherwise, I’m much more active on Twitter, and otherwise my friends somehow manage to get updated about my life without this blog.

So, I don’t know what I’m going to do here. This blog certainly won’t disappear, but it will probably see far fewer updates.

I just wish I had a more compelling vision of what to do with this thing.

Beside the lake, beneath the trees; fluttering, dancing in the breeze

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An update from yesterday’s entry: I’m sticking to my resolutions (½ hour on email and blogs per day, more drawing and reading, and a tighter productivity system). Despite the difficulty; I’m currently out of town.

Of course, the first few days of any major change are relatively easy. Big changes are 900-pound gorillas; easy to remember and follow. The two main questions are: How well does the new change work in those few days? And: Do you stick with it for more than a few days?

I usually start to falter after about a week. It’s not new and exciting by that point. I’ll forget off and on, then I’ll completely fall off the wagon about two weeks after I start. I suspect this is common.

That’s not a worry; that’s an observation. However, I don’t need to worry about that just at the moment.

The more immediate concern is the efficacy of these changes. Do they bring about the more fundamental change I want? For me right now, I want to feel less tied to a computer, more present in the real world, and I want to steadily improve several skills I feel are important to me. Will this do that?

I must monitor my feelings. Check my stress levels (much as I dislike the term “stress”). I must tap into myself.

None of this is easy. But if I can get to that better place, it will be worth it. Don’t you think?

All at once, I saw a crowd, a host of golden daffodils

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Why no updates here in a week? I’ve been sick. And I’ve been busy—always a dangerous combination.

This coincides with a lot of recent thoughts about, um, my life. My productivity system has lain essentially undisturbed for a week. This has led to thoughts about the source of productivity, and its importance. This, in turn, has caused a re-examination of my life.

As many things as I have going on in my life, I think it’s time to simplify yet again. And to be drastic about it.

So, a few still-solidifying resolutions:

  1. Half an hour on emails and blogs every day. Maximum.
  2. More drawing, every week. I like to draw. It exercises odd, useful muscles.
  3. More reading. I already read, but not as much as I’d like to. And why not? What more wholesome pleasure is there?
  4. A greater respect for greased wheels. All my little notes to self, snailmail, reminders, voicemails, etc. are to be processed and incorporated into my productivity system every day. Within 24 hours. Period.

Too bad I won’t have a chance to implement this until Saturday, if that. But at least I can commit to it, and work out how to do it.

Time for change.

How (Not) To Focus

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Don’t give your brain too much credit. I posted about this recently on the Getting Things Done forum: the Dangers of the Projects List.

A little background: A GTD user manages work through a couple of different lists, that track work on several different levels: larger Roles in life, specific Projects identified with actual end results, and nitty-gritty Actions. Nearly all of one’s Actions should be in service of Projects, and most Projects should fit into the larger Roles. Meanwhile, day-to-day, one works off one’s Actions.

I’ve been experimenting for a few weeks with a tweak: I kept my list of Projects visible all the time. Ideally, I’d want to work on my Actions more if I could immediately relate them to Projects. So I could see where I was going.

It didn’t work. To my surprise, I found that my brain would get distracted by my larger goals, leaving me unable to concentrate on my day-to-day Actions. It was like a runner constantly thinking about the marathon, and not about daily training.

It’s a strange aspect of the brain: Allow it to focus, and beautiful worlds open up out of the simplest subject. Give it too much to think about, and it goes haywire, leaping from topic to topic without dwelling on any of them enough to move forward.

Beware the Projects list.

Why You Should Use Vimeo Instead Of YouTube

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YouTube is the grand-daddy of online video sites. But it’s not the only online video site.

Vimeo is one of the sites aiming to take on YouTube. They’re doing it by focusing on a slightly different audience:

  • Vimeo actively pushes its users to upload only personal videos. This isn’t a place to post TV clips or anime.
  • Vimeo promotes a community atmosphere. It’s a bunch of people, sharing personal thoughts and their own entertainment.
  • Vimeo has high-quality video, by default. A normal video on Vimeo looks better than a normal video on YouTube, to my eyes certainly.

It’s also easy to use (despite being bought by Google, YouTube still feels cluttered to me), and Vimeo videos have fewer inane comments than on YouTube. I think that’s partly an effect of Vimeo’s community, and partly attributable to their relative size.

Still. It’s a very nice video site, and when I post videos, I prefer to put them on Vimeo if just because they look better and don’t get stuffed with pointlessly negative comments.

7 Tips For Writing a Better RPG Adventure

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A few months ago, I published my first RPG adventure, War in the Deep, a D&D 4th Edition adventure for Heroic Tier players. Here’s what I learned in writing it.

  1. Artwork turns a bland adventure document into an exciting one. I searched Flickr for photos licensed under the Creative Commons for commercial use, and I used Inkscape to create color maps.
  2. Most people have black-and-white printers, so make sure your maps are still legible when printed grayscale.
  3. Play around with fonts. You can go crazy, of course, which is bad; you don’t want readers crossing their eyes as they read. Fonts must be clearly legible. But a slightly more antique font, reminiscent of 1900’s-era type, for example, can give your adventure text the right tone.
  4. Beware text tricks. Adventures use a large variety of types of text; background plot descriptions, dialogue, traditional “boxed text,” stats, headers, and map captions (at least). Make each one distinctive, but not wildly so. You only need two or three different font families; use italicization, bold, indentation, borders, and other such effects to differentiate types of text. (I ended up with one font for headers, one font for text, and one slightly different font for stats because the main text font looked weird at small text sizes.)
  5. An adventure’s plot must be railroaded. Unfortunate, but true. War in the Deep is a 4-5 encounter adventure. There’s simply not enough space to wait for the players to wander around investigating plot threads in detail or uncover background plots. So the action must move naturally from one plot point to the next, with little variation. Many stories simply won’t work in this format.
  6. Direct players from one plot point to the next; don’t force them. In my first draft, characters would simply insist that the players take up a quest or follow them in a particular direction. Several reviewers pointed out the frustration caused by high-handed NPCs (more accurately: heavy-handed GMing), so I toned that down, while still pointing the characters in a specific direction.
  7. Write for the GM, not the players. I wanted to describe the differing personalities of three NPCs very briefly and memorably, so I explained that they act like Han, Leia, and Luke as of the end of Star Wars episode IV. The players won’t ever know this; the NPCs are aquatic elf nobles sitting on a council, so they won’t ever mention Alderaan or the Force. But this shorcut gives the GM a handy hook for each character’s personality, and how they interact.
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