Thursday, March 8, 2001
Well, I’m starting to organize some of the animators for Wine, showing them my notes and just generally getting them up-to-speed on the project. I stayed up way too late last night, poring through a book I own about writing 3D space combat-style game engines. I’ve been itching to write a computer game lately, and I’m tempted to write up something. Not a 3D game, just yet, but maybe a simple top-down […]
Wednesday, March 7, 2001
I’m trying to get back into exercising. Unfortunately, I’ve been working really long hours at work recently, and so I haven’t had the energy to exercise (which shouldn’t be an excuse, since exercising gives you energy; in fact, I really should exercise most at this time, when I need as much energy as I can get). It’s been a couple of weeks since I went to the gym. So, I went to the gym today, and went quite […]
Tuesday, March 6, 2001
Woohoo! The character designer’s agreed to do the work for Wine. Life is GOOD. I’ve also been spending some time on alt.fiction.original, which is a place for posting and critiquing short fiction. There’s a fair amount of truly bad stuff, but some good things too, and I’m enjoying the community there. I recently got some very generous compliments about my editing abilities there, which has spurred me on to spend more […]
Monday, March 5, 2001
Arrrrrg. This has to be one of the most frustrating experiences in recent memory. I have this animated series that I want to make, called Wine to Those in Anguish, out of my own pocket. I’ve found a terrific character designer. He expressed cautious interest, but wanted to look over my ideas first. I pointed him to my online repository of scripts, episode summaries, etc. He kinda freaked. The problem is that I put in a couple […]
Sunday, March 4, 2001
Seems I forgot to mention that I posted a review of the first DVD of the Rurouni Kenshin TV series. Which is a really cool show; it manages to combine cool samurai action with a light romance plot and a lot of rather bizarre humor. I like it a lot. I’m heading back in to Intersect today. I have a few more hours’ worth of work to do, unfortunately. I figure that by the end of today, I’ll have worked a 70-hour […]
Saturday, March 3, 2001
So, what to talk about? I feel like examining the latest Napster developments today. Here’s the latest: Napster is going to block access to certain filenames (ones representing copyrighted songs, presumably). Because nobody will ever misspell a filename to get around the filter. Seriously, it’s an extremely limited measure that anyone can compromise if they give a moment’s thought to it. Even if this filter was implemented […]
Friday, March 2, 2001
Not only may I have an animator for Otherspace Productions, I may have a character designer. His name is Max Kim, and his website is full of fantastic artwork. In other news, Saalon isn’t getting a job at Intersect just yet; they went on a hiring freeze. Arg. I’ll try to get him a job somewhere down here, though. Maybe at Litton/PRC, where I worked before coming to Intersect. I’m also going […]
Thursday, March 1, 2001
Brennen, update your diary now. ;-) Work continues to be intense. I realized today that I’m suffering from pretty classic burn-out. I can’t stand to look at any more code. Which means that I’m not very happy about work, which means I’m going to be more tempted to look around for another job if this keeps up. Fortunately, this release should be over […]
Tuesday, February 27, 2001
Added a new pic to Treetop, my art gallery. Nothing amazing; just a head shot of a female character. Been thinking about what to put together for an anime short, as Otherspace Productions‘ first official work. Saalon, I need to talk to you about montage. I want to do a montage about importance of existence (I’ll explain that later), and I need some basic terminology and grasp of montage to know what to do. I’m also assembling a final […]
Monday, February 26, 2001
Sheesh, it’s amazing how busy one can be when a friend’s over. We watched Mighty Space Miners Sunday night, only to find out that they only made the first two out of three episodes. So we reached the climax of the plot, only to be left hanging. Arrrrg. Still, Mighty Space Miners is an excellent little series, dealing with very realistic relatively-near-future asteroid mining. […]