Skype

A few weeks ago, my role-playing group tried to add a virtual player.

Wait. Back up. One of our regular players went off to college. Worse, she’s one of the best role-players in the group. I pined for her.

For those of you unfamiliar with tabletop role-playing: A bunch of friends sit around a table. One of them lays out a situation, while the others pretend to be people in that situation, and narrate their reactions to the situation.

So, physical presence is important. A simple phone call won’t suffice. Moreover, we play with miniatures laid out on a wet-erase mat to illustrate everyones’ physical placement in the scene (especially relative to the occasional nasty monster). You need to see.

So we decided to try setting up a Skype webcam-based video conference call with her. I brought my laptop, connected to Skype, and placed the laptop on a few books. She came online, I called, she accepted, and after a bit of fiddling with audio and video settings, her head filled the screen.

I was worried. Had been in the weeks leading up to it, and was while I set this up at our table. It’s undoubtedly just my prejudice, but when I think “free videoconferencing,” I think of jerky footage, stuttering audio, and a dropped call every ten minutes. Webcams still kinda suck, my geeky side declaims, and audio/video quality over a college network tends to sound and look like RealVideo streams from 1999. And if we had a mediocre experience, we’d soldier on through the session rather than drop one of our best players. I grit my teeth and prepared to wrestle with technology.

It worked perfectly.

Besides the aforementioned technology issues (especially when we switched laptops, and the second laptop had a microphone worse than mine), we played normally. The technology mainly faded into the background, and we just talked and narrated and had fun.

Of course, it wasn’t exactly like having her in the room. Humans just aren’t used to talking to a flat screen that’s filled with a smiling human head, and she couldn’t pick out everything we said.

This is now simply part of how we play; if you’re physically not there, you can always call in via Skype. And with the second laptop (and a better microphone, hopefully), we can add another distant player.

The technology works.

Just A Geek Speaking at PAX

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Wil Wheaton is an awesome person, and a great writer (I’m reading his latest book, Just a Geek, and am thoroughly sucked in. And it’s an autobiography).

I heard last year that he gave the keynote speech at the Penny Arcade Expo (a.k.a. PAX). All I could find was an audio recording. I sat, dumbfounded, listening to it all, laughing at all the right moments. The speech was human, and emotional, and actually made important points about important things. And I enjoyed it consistently, all through its 55 minutes.

Well, video is now online, thanks to Google Video, so you can watch Wil give the entire speech as one uninterrupted sequence of awesomeness.

I’m embedding it below, and hopefully it’ll show up for you (one never knows, these days).

(And, of course, now that I’ve given it that big introduction, you’ll probably be disappointed, if you haven’t listened to it already. And, granted, I can imagine there are people who just won’t get it. But please give it a try, if just for the more important things he has to say. And if you ever have to give a speech, this will show you how to do it.)

I’m rewatching the speech now, actually. It’s just that entertaining to me. Which is odd, since I’m not a gamer, which is what the keynote is all about. But that’s the power of a speech like this.

Mixing It Up

You may have noticed a completely new homepage here. I’ve decided to make the homepage more of a central launching pad for my online content. This will undoubtedly change more over time (I’m already thinking of adding a Flickr stream).

The main advantage is that this new design will let you see more of what I do, all at once. It will also de-emphasize my blog, which I update less often now than in the past.

Please let me know what you think!

Tracking web traffic with Google Analytics

So, let’s say you have a website. That means you’re broadcasting information to the world, and presumably other people consume that information.

How do you know what people like about your content? How do you know what’s popular?

Some web hosting companies will provide a few pages of hit tracking. Setting up your own hit tracker and integrating it onto your site is typically a pain.

Enter Google Analytics. It’s a free service, tied into your Google account. When you create your Analytics account, the site displays a short snippet of HTML and Javascript code. All you have to do is paste that code into each webpage that you want to track.

Within a day or so, when you return to Google Analytics, it’ll show you a huge range of statistics and data about your site—which pages are popular, where your visitors are coming from, etc.

Stats are updated once per day, and there’s a wide range of ways to slice and dice the data. Very useful for getting a better idea of how your site’s used, so you can better help the people you help.

Eulogizing Peter Drucker’s The Effective Executive

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There are a number of blog posts and articles about essential business books. “Ten books everyone entering the working world should read,” and such.

I only have two.

One, Getting Things Done, I’ve already talked about quite a bit here. Just about everyone needs some way to organize their work. GTD does a great job of explaining what you need to track (and what you don’t).

But today, I want to write about Peter Drucker’s The Effective Executive. Drucker’s the best writer on business and management I’ve ever read, and this is my favorite of his books. It’s also the most directly helpful to regular workers.

First, an explanation: By “Executive,” Drucker’s referring to anyone in an organization who executes. So, the book’s aimed at those who work with their brain, which seems to be a large majority of the work force these days.

The book is a rumination on—and a set of advice for—knowledge workers. We have to be responsible for our own work, while also fitting into a larger organization. We have to manage our own time, while respecting time restraints placed on us. We have to be independent and lead, appropriately.

Here are a few of his insights:

  • Effective executives ask “What needs to be done?” and “What’s right for this company?”
  • Take responsibility for communicating
  • Take responsibility for decisions, and make some
  • Run highly efficient and productive meetings
  • Think “we” instead of “I”

Which sounds like standard business advice. But each one of these (and more) are accompanied by in-depth thought and advice. There’s plenty of analysis of what this means, and all of it is clear and concise.

The book’s amazingly valuable, if just to help one re-think one’s place and responsibilities.

What is the City of Talon?

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In the real world, The City of Talon is a role-playing setting. It’s a 107-page PDF that describes a fantasy world, including physical locations within the city, well-known residents, the history of the city, etc. It can be used in pretty much any pseudo-medieval fantasy RPG, and is also a great inspiration for authors; Talon makes for a great setting for a story. The PDF is a US $5 download from DriveThruRPG.com.

Within that document, Talon is a bustling, hectic port-side city. It’s relatively new, and highly mercantile. Duke Malinare runs the city with a strong and very involved hand, but does little to disrupt trade. For money is the lifeblood of Talon.

I’ve developed dozens of characters who live in Talon, from the influential judge Sirrah Mortiss, to commoners like the kind healer Sera, to killers like Alphonse the Slayer.

I’ve laid out dozens of places within Talon, from the elegant hills of Bloodoak Row to Ged’s Slaughterhouse to the Sanctuary of the Nearly Damned to the sprawling Pits beneath the city.

I did it to create a tiny world, and to give people a chance to live in that tiny world for even a few short hours. I did it as a creative exercise, and a chance to make a little money.

And it’s worked. I’ve made a few bucks, and a few folks have checked it out. I’m proud of the document, too; it’s well-organized and contains quite a few helps to potential GMs (including character stats in several different systems). I made sure to include a number of things I find important, such as a full index, a full table-of-contents, and many links and references within the document. If one character description mentions another character, there’s a hyperlink and a page reference right there. I also created some effective, full-color maps.

If you’re interested, feel free to check it out, and let me know what you think.

A Japanese Noir French New Wave Black-and-White Yakuza Film

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So imagine a Japanese film, set in the 1960’s, involving a down-and-out Japanese private investigator named Maiku Hamma (“My real name,” he says), who takes a missing-person case and winds up in the middle of a yakuza/triad turf war. He drives a convertible, wears a samurai-style jacket, and has an shoebox-sized office over a movie theater (you have to buy a ticket for the latest movie just to go up to see him).

It exists. It’s called The Most Terrible Time In My Life.

The director, Kaizo Hayashi, was obviously influenced by French New Wave, American noir, samurai, and yakuza films. Everything’s in black-and-white (almost), the characters are almost all tense (or hiding something, or both), and there’s even a brief scene with Maiku’s “mentor,” who wears a white suit and uses a cane.

(If you’re a die-hard MST3K fan, you’ll be tickled to learn that the aforementioned white-suited mentor is played by the thick-jowled spaceship captain from “Star Force: Fugitive Alien” and “Fugitive Alien II,” he of the maniacal laughter followed by “You’re stuck here!”)

See, this movie should be a terrible mess. This should be confusing. Instead, while the film certainly has its flaws, all of these elements work together.

Why? Because the director’s influenced by all those disparate film styles; he’s not trying to make a film that embodies all of them. He uses those styles to create effective scenes. They’re all tools.

The result is a remarkably entertaining film. It starts out as simply great fun, then grows increasingly dark and brooding as the various plotlines accelerate towards the (inevitably bloody) end. Which is exactly as it should be for this sort of film. As long as you aren’t expecting a mindless, high-speed action flick—Japanese movies rarely are—you’ll probably get it.

And you’ll find a weird, wonderful little gem. I can’t wait to see the sequel.

The Kindle and Reading Late Into The Night

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This is one of the insidious dangers of owning an Amazon Kindle: I stumbled upon yet another book, and read half of it without realizing.

The Kindle’s ability to download a free sample chapter of almost any book in its library is akin to a free sample of anything in a restaurant. I can easily download half a dozen samples of books that interest me, and at least one will grab my interest.

So with The Guernsey Literary and Potato Peel Pie Society, a wonderful book I’m now halfway through reading, after reading the first word earlier tonight. It’s a (fictional) set of letters between an author and a group of British country folk who lived on the island of Guernsey when it was occupied by the Germans during World War II. Besides teaching me that British Channel islands were occupied by Germans during WW2, the book is increasingly complex. It reveals more and more about the characters and the situation; living under German occupation forced all sorts of subtle and complex choices on these simple people.

And yet, it remains light-hearted and high-spirited. No mean feat considering its letters are (fictionally) sent just after the end of the war, when British food was still rationed and British subjects still walked past bombed-out buildings every day. And while the book can get serious and downright melancholy at time, that’s not the point, and the book knows it. The tone varies while remaining true.

Which is why I found myself reading the book for two hours tonight, heedless of the time going by. I certainly hope it ends well.

Gunwave Reborn

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I really need to get to bed right now, but I just couldn’t help sharing this. I’ve just released a serious upgrade to my mecha anime-inspired tabletop RPG system, Gunwave. It’s a fast, fun, exciting game that lets you play angsty teens during an epic space war.

And it’s all free. Check out the PDFs on gunwave.net, stop by the forum, and let me know what you think. It’s still in beta—need to do a lot of playtesting and get lots of opinions and just generally add some more cool stuff—but it’s playable and fun right now.

Hope you enjoy.

Midway Through a Media Fast

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I’m almost halfway into my spring Media Fast. No TV, movies, DVDs, books, magazines, newspapers, blogs, or music.

I don’t take this too seriously. I’ll check out a blog article if someone insists, and I listen to certain music at work that puts me in the proper working mood.

But I’ve already gleaned 3 insights:

  1. I spend huge amounts of my days consuming media.
  2. Media is my default choice. If I don’t have anything to do, and I want to relax, I turn to media. I don’t meditate, or sit in my garden, or just daydream. I consume.
  3. I’m much more productive during my Media Fasts, and all around, I’m happier. I think this is because I’m less distracted.

I now plan to conduct miniature Media Fasts every week. From now on, I plan to consume no media Fridays and Saturdays. Obviously, if I absolutely need to read or watch something to get other work done, I will. But those days will be mini-vacations from media consumption. Days when I can truly relax.

Or I’m completely misguided. Still worth trying, I think. Perhaps I’ll have a very different opinion later this week!

I work for Amazon. The content on this site is my own and doesn’t necessarily represent Amazon’s position.