The Best of Margaret St. Clair
I have no idea when or why I bought The Best of Margaret St. Clair (public library). It sat on the bottom of my to-read pile as it grew to skyscraper heights. By the time I got around to reading it, it was an orphan. As it happens, Margaret St. Clair was a science fiction writer of the mid-twentieth century, a feminist and rough equivalent to Marion Zimmer Bradley. This book collects a handful of her short stories, all of which provoked total […]
50 Games in 50 Weeks: Castellan
Castellan is an unusual building game. Each player lays out plastic towers and walls, connecting them into courtyards, limited by the pieces listed on special cards (new cards are added and old ones removed as the game progresses). As soon as you enclose a courtyard, it’s yours, and you get points based on the courtyard’s size and the number of towers around it. However, both players are connecting their pieces to the same structure, […]
Wreck-It Ralph
First off: see Wreck-it Ralph for its short film, Paperman. It is worth the admission price alone. The first question about Wreck-It Ralph is this: Does it make full use of its video game conceit? Yes and no. The writers clearly understand classic video games, and constructed a sensible shared world. I felt like I could write fanfic there. The voice actors all perfectly fit their roles, […]
Center for Puppetry Arts
A few weeks ago, I happened to have a free day in Atlanta. I drove up to Peachtree Street–the main one, not the hundred other ones scattered around Atlanta–and fired up my iPhone. I looked for interesting locations nearby. My eye fell on a dot labelled “Center for Puppetry Arts.” One long walk later, I pushed open the double doors, walked over to a ticket booth, and bought a ticket to a unique museum. As a kid, I loved the Muppets as much as anyone, and felt […]
Reading One Hundred Years of Solitude
I’ve long held an antipathy for high art, including serious modern literature (the kind that gets major awards). I appreciate the classics, but I thought modern lit was like pretentious modern art, a dot on a canvas that costs a million dollars because it represents the inimitable sensation of modern ennui and man’s fundamental disconnection from himself. Which is why I’m so glad I know Nick. He’s dived deep […]
50 Games in 50 Weeks: Action Castle
You may have played early text adventures like Zork or, well, Adventure. They feel strange to those who didn’t play them at the time, like Victorian mechanisms: quaint contraptions for which one can see the intended use, but appear hopelessly outdated and silly. But there is an ineffable power to interacting with words. Action Castle […]