Role-playing
50 Games in 50 Weeks: Old School Hack
By Brent on 27 August 2012
Holy guacamole, do I love this game. Imagine if Arneson and Gygax were teleported from 1970 to the modern day, and shown all sorts of modern RPGs. Then teleport them back to 1970. Old School Hack is how they would have designed Dungeons & Dragons. OSH is part of the Old School Renaissance, but rather than re-using the mechanics of early D&D, it provides modern approaches to the classic […]
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50 Games in 50 Weeks: Houses of the Blooded
By Brent on 8 August 2012
I’m building an “RPG Tour,” a set of RPGs that, if played, will give one a broad appreciation for different approaches to tabletop gaming. The list includes Dread, Fiasco, Old School Hack, and Dungeon World. I ran my second session of Houses of the Blooded last night, and I’m adding it to the list. Houses is a game of high court intrigue. The players are all powerful nobles struggling to get their way in a complex society. In many ways, it’s […]
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How to Run an Online RPG Convention
By Brent on 15 July 2012
Indie+, an online RPG convention on Google+, finished today. I was one of the four sponsors who co-ordinated and ran the whole thing: 21 games and 7 panels scheduled for all hours of the week, including integration with YouTube, Google+, and a wiki. A few weeks ago, we put out a call for potential hosts, asking them to add potential games or panels to our wiki. Once the new Event functionality appeared on Google+, we switched […]
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Quick Promotion
By Brent on 9 July 2012
I’m helping to run an online game convention, Indie+. It’s a con run as a set of independently-run games and panels, all organized centrally and run as Google+ Hangouts. It’s running this week. I volunteered to shepherd the gaming side of things. There are quite a few moving parts, including several different schedules to sync. I figured it’d be no big deal, as we were running this for the first time, so I wouldn’t have […]
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50 Games in 50 Weeks: Shadowrun 4E
By Brent on 2 July 2012
I’d heard bad things about Shadowrun, that the world was much more fun than the system. Fortunately, I played 4th Edition, which made complete sense. Character sheets were heavy-laden with skills and stats, but easy to understand. The system features a straightforward core mechanic: assemble a die pool out of your abilities and roll it against a target number. If you roll a lot of 1s, something really bad […]
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Best of Many Worlds: Indie+
By Brent on 27 June 2012
Role-playing games let people tell stories. At their best, RPGs encourage imagination and open us up to new experiences that we tailor to our own needs and desires. This is strengthened by the recent trend of “indie” RPGs, many of which include in-game rewards for moving the story forward and otherwise making things complicated for the characters. Indie RPGs have always had a fundamental problem: exposure. Tabletop RPGs are already […]
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50 Games in 50 Weeks: The Play’s The Thing
By Brent on 23 April 2012
If you can imagine a Shakespearean role-playing game that’s riotously fun even for those not steeped in Shakespeare, you’d be imagining The Play’s The Thing. The players take on the roles of small-time Shakespearean actors in a play that changes underneath their feet. That, indeed, is the fun: not only can the director interrupt and tell you to do the rest of the scene in Japanese accents, but all the other players can bid to have […]
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50 Games in 50 Weeks: Marvel Heroic Roleplaying
By Brent on 12 March 2012
Marvel Heroic Roleplaying is a new tabletop role-playing game that’s garnered a lot of interest lately, partly due to its impressive roster of designers and developers: Cam Banks (Smallville and Leverage RPGs), Rob Donoghue (Spirit of the Century, Dresden Files RPG), Matt Forbeck (Lord of the Rings RPG, Deadlands RPG), Will Hindmarch, and Philippe-Antoine Menard (The Chatty DM). MHR takes an interesting mechanical approach: to perform an action, build a set of dice (a “dice pool”) from elements […]
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50 Games in 50 Weeks: Paranoia
By Brent on 30 January 2012
RPG players are conditioned to view PC conflict as an absolute bad. So how can I describe the fun of an RPG that assumes players will attempt to kill each other at every session? Paranoia is set in a 1980’s dystopia where Friend Computer directs humanity with a scented iron fist. It’s 1984 crossed with Discworld. The player-characters are all troubleshooters (“tasked to find trouble and shoot it”), given a job […]
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50 Games in 50 Weeks: Fudged Mouse Guard
By Brent on 16 January 2012
My game group played Fudged Mouse Guard a few weeks ago. It takes the excellent Mouse Guard RPG–a game of intelligent mice with medieval-level technology–and converts the system to Fudge (every stat is a score from -4 to +4, and you roll dice that modify your score up or down for a final result, which is compared to a target difficulty). The original Mouse Guard system is a simplified and heavily modified version of the odd Burning Wheel system. The conversion to Fudge […]
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