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15 Jan 08

Well, it’s been a long week. My computer’s hard disk died last Monday, so I’ve been unable to update this blog. Not quite true. I could have updated it, but didn’t feel like editing the files directly on the website. Wouldn’t have updated the newsfeed anyway. This was the last of several misfortunes: my heat […]

Ugh

Well, it’s been a long week. My computer’s hard disk died last Monday, so I’ve been unable to update this blog. Not quite true. I could have updated it, but didn’t feel like editing the files directly on the website. Wouldn’t have updated the newsfeed anyway. This was the last of several misfortunes: my heat […]

8 Jan 08

No outdoor adventure this week. Instead, an inner adventure. I’m two days into The Five-Day Course in Thinking, a book Edward De Bono wrote forty years ago. Isaac Asimov wrote the Foreword. It’s a malnourished paperback, barely a hundred pages long. The edge of the pages are that odd dusty Martian red that seemed so […]

Inner Adventure

No outdoor adventure this week. Instead, an inner adventure. I’m two days into The Five-Day Course in Thinking, a book Edward De Bono wrote forty years ago. Isaac Asimov wrote the Foreword. It’s a malnourished paperback, barely a hundred pages long. The edge of the pages are that odd dusty Martian red that seemed so […]

3 Jan 08

Imagine a massively multiplayer online roleplaying game with… …no elves or dwarves. …an emphasis on player skill instead of level grinding. …a vast, completely original world that the game encourages you to explore. …the ability to hire shopkeepers, guards, and any other NPCs to automate things …active GMs who regularly interact with players. …quests tailored […]

Now Here’s a Crazy Idea

Imagine a massively multiplayer online roleplaying game with… …no elves or dwarves. …an emphasis on player skill instead of level grinding. …a vast, completely original world that the game encourages you to explore. …the ability to hire shopkeepers, guards, and any other NPCs to automate things …active GMs who regularly interact with players. …quests tailored […]

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