50 Games in 50 Weeks

50 Games in 50 Weeks: Horrific, Terror in the Cards

50 Games in 50 Weeks: Horrific, Terror in the Cards

While browsing a local game store’s dusty bargain bin, my hands pulled out a couple decks of cards. Each was adorned with a tiny yellow price tag proclaiming, “$1.” The decks were part of a card game, Horrific: Terror in the Cards. According to the back of each deck, each player in the game plays a villain in a small town, trying to corrupt townspeople into minions, while turning the rest of the town’s inhabitants against the other […]

50 Games in 50 Weeks: Paranoia

50 Games in 50 Weeks: Paranoia

RPG players are conditioned to view PC conflict as an absolute bad. So how can I describe the fun of an RPG that assumes players will attempt to kill each other at every session? Paranoia is set in a 1980’s dystopia where Friend Computer directs humanity with a scented iron fist. It’s 1984 crossed with Discworld. The player-characters are all troubleshooters (“tasked to find trouble and shoot it”), given a job […]

50 Games in 50 Weeks: Space Hulk: Death Angel

50 Games in 50 Weeks: Space Hulk: Death Angel

You are a space marine, a heavily armored and incredibly powerful warrior searching an abandoned ship for deadly, xenophobic aliens. Unfortunately, they will find you. This is represented in a card game. And that’s the yin and yang of Space Hulk: Death Angel. The basic idea–marines assaulted by aliens as they traverse a space ship–captures the imagination, but it’s complex and awkward to represent with cards. The players each control a couple of marines, all of which […]

Image from 'Mosue Guard,' copyright David Petersen

50 Games in 50 Weeks: Fudged Mouse Guard

My game group played Fudged Mouse Guard a few weeks ago. It takes the excellent Mouse Guard RPG–a game of intelligent mice with medieval-level technology–and converts the system to Fudge (every stat is a score from -4 to +4, and you roll dice that modify your score up or down for a final result, which is compared to a target difficulty). The original Mouse Guard system is a simplified and heavily modified version of the odd Burning Wheel system. The conversion to Fudge […]

50 Games in 50 Weeks: Dungeon World

Dungeon World is another sword-and-sorcery tabletop RPG system aiming to recapture the purity of classic Dungeons & Dragons. The surface looks the same, including the four classes of Cleric, Fighter, Thief, and Wizard. The mechanics and approach, however, are quite different. Player-character attributes mirror D&D, except for the addition of Bond, which is used to indicate how well each character knows each other character. Moreover, at the beginning of each session, two […]

50 Games in 50 Weeks: Fiasco

Man, I loved Fiasco. Fiasco is a tabletop RPG that approaches die rolls from a radically unorthodox angle. The players roll the dice at the beginning of the game, and those rolls tie into various elements of the setting (the book comes with several starter settings). Once those dice are rolled, they’re never rolled again. The first half of the game involves describing and explaining the elements rolled, as well as their relations to each other. […]

50 Games in 50 Weeks: InSpectres

InSpectres is a lot of fun. It’s a tabletop role-playinggame that’s basically Ghostbusters. The lightweight system includes only four attributes per PC–Academics, Athletics, Technology, and Contact–with a focus on one of them. A total of 9 points are distributed among these attributes. The core mechanic involves rollingsix-sideddice–as many dice as you have points in the attribute that applies to the attempted action–and looking up the highest die rolled in a results table. Higher numbers provide extra […]

50 Games in 50 Weeks: Everyone Is John

As part of DC Gameday, I volunteered to run a game of Everyone Is John. System basics: Each player is a voice in the head of a totally insane man named John from Minneapolis. Each voice has a few skills, an obsession (something they really want to accomplish), and a pool of Willpower tokens. Whenever John is hurt, bored, or falls asleep, the voices all wager Willpower tokens to take control of John. The winner controls John […]

50 Games in 50 Weeks: Catego

Catego is an abstract dice game in which several players (about 2 to 5) each roll dice, and slowly fill in a scorecard, jockeying for position. The scorecard looks like this: 2 3 4 5 6 7 8 9 10 11 12 Player 1 Player 2 Player 3 Player 4 Every turn, each player rolls two six-sided dice, adds them, and places that result […]

'John Carter of Mars' (c) artmessiah on DeviantArt

50 Games in 50 Weeks: Risus

I had the good fortune to play a game using the free Risus “everything RPG system” as part of DC Gameday this year. Risus is very generic, which is its key strength. The system can be explained in two short paragraphs, which I will now attempt to do. Each character is made up of clichés, each of which gets 1 to 4 dice. Each character has a total of 10 dice […]

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