Dungeons and Dragons and Giant Robots, part 3

Jun 25 2010

In the first post in this series, I laid out some basic ideas for a role-playing system for playing in giant robot universes, using a straight port of the D&D 4E system. In the second post, I defined basic stats and attributes for PCs and their mecha.

Today, I’m going to lay out the stats needed for a mecha, and the stats needed for a PC:

Mecha Character Sheet

  • Name
  • Manufacturer — Corresponds to race
  • Class
  • Size
  • Speed
  • Initiative
  • Defenses
    • AC
    • Fortitude
    • Reflex
  • Ability Scores
    • Strength
    • Constitution
    • Dexterity
  • HP
  • Sparking
  • Repair Value
  • Repair Operations Per Day
  • Weapons
  • At-Will Powers

While we’re at it, let’s define a PC sheet:

Player Character Sheet

  • Name
  • Level
  • Military Organization
  • Class
  • XP
  • Speed
  • Initiative
  • Defenses
    • AC
    • Fortitude
    • Reflex
    • Will
  • Ability Scores
    • Strength
    • Constitution
    • Dexterity
    • Intelligence
    • Wisdom
    • Charisma
  • Passive Insight
  • Passive Perception
  • HP
  • Bloodied
  • Surge Value
  • Surges Per Day
  • Action Points
  • Weapons
  • Skills
  • Feats
  • Encounter Powers
  • Daily Powers
  • Utility Powers

One response so far

  1. […] posts in this series, I laid some groundwork for adapting D&D 4E to a mecha universe, establishing some basic stats […]

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