Saturday was Otherspace Productions day, sort of. Both the animators—the
So. What to do? The key animator is currently on vacation, and I want this fixed. So, I had the
Meanwhile, the CGI artist punched up the opening scene with a road and more buildings in the background. I confess I’d been mentioning the need for lots of background buildings for awhile, to the point where she reassured me several times that there would be plenty of buildings. Just before she left, she showed me how she’d added dozens of buildings, and we laughed as I agreed that that looked good.
We all had a pretty good time. We spent a fair amount of time chatting, a fact that I felt ambivalent about for a little while. I wondered if I should be pushing them to return to their work after five or ten minutes of discussions about manga and video game consoles. But, no. I certainly have long chats at work myself, and I consider that a reasonable aspect of doing a job. Humans talk, and I’m perfectly willing to let them (and myself). I’m reminded of a scene in the Animation Runner Kuromi anime series, in which the studio president enters the main production room to see a chaotic but energetic crew working, trading paper, and resolving
On the other hand, I have realized that I’m already spending a lot of money on this. Even paying these artists minimum wage for
The CGI is the main expense. The CGI artist is spending a lot of time on the shot. This is not a condemnation of her; I can watch her and see that the assembly of all the elements takes a lot of time. I’m planning to call her and explain the situation and ask if there’s any way to speed up the process. In fact, I may just tell her that I’ll pay her through Saturday, then we’ll pause work on the CGI shot until I’ve paid for more of the animation.